OVERCLOCKING
Due to the nature of this model (high factory clock), a further gain of performance is not easily achievable. This, however, did not stop us from adding extra 100 MHz on the core and 500 MHz on the memory. Of course, such configuration requires custom fan profile. With such settings, we are observing stable clock speeds above 2.0 GHz with fluctuations between 2050 and 2025 MHz.
By far the biggest setback from reaching higher frequencies is the TDP limit. Upon further testing, we noticed that card is constantly reaching power limit and keeps downclocking, which makes stable overclock impossible without applying custom voltage curve. So in other words, either the frequency is too high or TDP limit is too low.
You can gain few extra MHz by using BETA version of MSI Afterburner (4.4.0), which enables voltage control (the actual gain on our sample is somewhere around 13 MHz, with the clock at 2075-2063 MHz). However the purpose of this review is to give you the most realistic results, so we are sticking to the more stable configuration with Afterburner 4.3.0:
OVERCLOCKING RESULTS | ||||
Reference : | 1480 MHz | 1584 MHz | ~ | 11008 MHz |
Silent Mode : | 1480 MHz | 1594 MHz | 1860 MHz | 11016 MHz |
Gaming Mode : | 1544 MHz | 1658 MHz | 1924 MHz | 11016 MHz |
OC Mode : | 1569 MHz | 1683 MHz | 1936 MHz | 11120 MHz |
Manual Overclocking : | 1654 MHz | 1768 MHz | 2050 MHz | 12110 MHz |
BASE CLOCK | BOOST CLOCK | ACTUAL CLOCK | MEMORY CLOCK |
Review Contents | |
---|---|
Page 1 | Overview MSI GeForce GTX 1080 Ti GAMING X |
Page 2 | A closer look MSI GeForce GTX 1080 Ti GAMING X |
Page 3 | Testing platform & methodology |
Page 4 | Overclocking MSI GeForce GTX 1080 Ti GAMING X |
Page 5 | STABILITY GPU Temperature ● Core Clock ● GPU Usage ● Memory Usage |
Page 6 | Benchmarks 3DMark ● VRMark ● Unigine |
Page 7 | DirectX 12 Battlefield 1 |
Page 8 | DirectX 12 Deus Ex: Mankind Divided |
Page 9 | DirectX 12 The Division |
Page 10 | Vulkan Doom |
Page 11 | DirectX 11 Ghost Recon: Wildlands |
Page 12 | DirectX 12 HITMAN |
Page 13 | DirectX 11 Metro: Last Light |
Page 14 | DirectX 11 Rainbow Six: Siege |
Page 15 | DirectX 12 Rise of the Tomb Raider |
Page 16 | DirectX 12 Sniper Elite 4 |
Page 17 | DirectX 12 Total War: Warhammer |
Page 18 | DirectX 11 The Witcher 3 |
Page 19 | Conclusion |