To put this short, there is not much a difference between GP104-400 and GP104-410 overclocking. We managed to add 75 MHz to the GPU and 675 MHz to the memory. This means we reached the point where memory is well above 12 Gbps. The GPU Base and Boost clocks were: 1758 MHz and 1898 MHz respectively. The actual clock after few minutes of testing was around 2014 MHz (check built-in GAMING APP profile comparison for details). There was no point in going any further as we were limited by TDP and core voltage adjustment had no effect on further overclocking.
The difference between manual overclocking (left) and built-in OC mode (right):
|Reference :||1607 MHz||1733 MHz||11008 MHz|
|Silent Mode :||1607 MHz||1747 MHz||1736 MHz||11008 MHz|
|Gaming Mode :||1683 MHz||1823 MHz||1931 MHz||11008 MHz|
|OC Mode :||1709 MHz||1849 MHz||1955 MHz||11112 MHz|
|Manual Overclocking :||1758 MHz||1898 MHz||2014 MHz||12360 MHz|
|BASE CLOCK||BOOST CLOCK||ACTUAL CLOCK||MEMORY CLOCK|
Memory Speed vs Performance
I decided to compare four frequencies to determine if memory really does make an impact on performance and here are the results. You can downclock memory with Afterburner to 10 GHz and with GPU Tweak to 9 GHz.
The performance gain from using faster memory is obvious. We are looking at 2-3% better performance with each additional 1 Gbps, although it depends on the resolution.
MSI GTX 1080 GAMING X PLUS & GAMING X SLI
I know that many of you with “original” GTX 1080 wondering if they can just buy another 1080, but with faster memory for SLI. Since I have GAMING X 10 Gbps I decided to give this a try and yes, it works perfectly fine.
Putting both cards in SLI should serve you no issues, as both 1080s will easily run at 11 Gbps and the same GPU frequency. Whether SLI is a cost effective solution, well I have my doubts.
- Table of Contents
- Page 1 - Overview MSI GeForce GTX 1080 GAMING X Plus
- Page 2 - A closer look MSI GeForce GTX 1080 GAMING X Plus
- Page 3 - Testing platform & methodology
- Page 4 - DirectX 12 Battlefield 1
- Page 5 - DirectX 12 Deus Ex: Mankind Divided
- Page 6 - DirectX 12 The Division
- Page 7 - Vulkan Doom
- Page 8 - DirectX 11 Ghost Recon: Wildlands
- Page 9 - DirectX 12 HITMAN
- Page 10 - DirectX 11 Metro: Last Light
- Page 11 - DirectX 11 Rainbow Six: Siege
- Page 12 - DirectX 12 Rise of the Tomb Raider
- Page 13 - DirectX 12 Sniper Elite 4
- Page 14 - DirectX 11 The Witcher 3
- Page 15 - Overclocking & Memory Speed & Multi-GPU (SLI)
- Page 16 - STABILITY GPU Temperature ● Core Clock ● GPU Usage ● Memory Usage ● 3DMark
- Page 17 - Conclusion