Testing platform & methodology
Testing platform | |
---|---|
CPU : | Intel Core i7 6800K @ 4200 MHz |
CPU Cooler : | NZXT Kraken X61 |
Motherboard : | ASUS X99-A II |
Memory : | G.Skill Trident Z DDR4 3200 MHz 16-18-18-38-2N |
Display : | Crossover 289K (4096×2160) |
SSD : | Samsung 950 Pro 512GB M.2 |
PSU : | EVGA SuperNova 850 G2 |
OS : | Windows 10 x64 PRO |
GPUs : | MSI GeForce GTX 1070 Sea Hawk X (GeForce 376.33 WHQL) |
MSI GeForce GTX 1080 Gaming X (GeForce 376.33 WHQL) | |
MSI GeForce GTX 980 Ti Lightning (GeForce 376.33 WHQL) | |
MSI GeForce GTX 1060 6G TOCX (GeForce 376.33 WHQL) | |
HIS Radeon RX 480 Roaring Turbo (ReLive 16.12.1) |
New method of presenting data
For this review we are introducing our new benchmarking tools. Simple bar charts were replaced with more sophisticated time-based graphs, which will not only tell you the maximum, minimum and average values but also the actual value at each stage of the test.
Under each graph, you will find four metrics: maximum, minimum, average and delta. Those should be self-explanatory, but I will only mention that minimum and maximum values are based on 1% highs and lows. This means that benchmark glitches, such as sudden spikes, should be eliminated from equations. Finally, the delta will tell what’s the difference between MAX and MIN values. This is a very interesting metric for clock speed or GPU temperatures.
Pay attention to the labels on the Y axis. Some charts will start from 0 (frame-rate charts, memory usage), but some will start from minimum values (like GPU temperatures or clock speeds). This is important to give you a better visual presentation of the data we collected.
Review Contents | |
---|---|
Page 1 | Overview MSI GeForce GTX 1070 SEA HAWK X |
Page 2 | Testing platform & methodology |
Page 3 | STABILITY Temperature ● Core Clock ● GPU Usage ● Memory Usage |
Page 4 | DirectX 12 Battlefield 1 |
Page 5 | DirectX 11 Call of Duty: Infinite Warfare |
Page 6 | DirectX 12 Deus Ex: Mankind Divided |
Page 7 | DirectX 12 The Division |
Page 8 | DirectX 12 HITMAN |
Page 9 | DirectX 11 Metro: Last Light |
Page 10 | DirectX 11 Project Cars |
Page 11 | DirectX 11 Rainbow Six: Siege |
Page 12 | DirectX 11 Titanfall 2 |
Page 13 | DirectX 12 Rise of the Tomb Raider |
Page 14 | DirectX 12 Total War: Warhammer |
Page 15 | DirectX 11 Witcher 3 |
Page 16 | Overclocking |
Page 17 | Conclusion |