HIS Radeon R9 390X IceQ X2 OC

Published: 6th Jul 2015, 12:13 GMT

Testing platform:

  • Processor: Intel Core i7-3770K Processor (@ 4.5 GHz)
  • Motherboard: MSI MPOWER Z77
  • Memory: G.Skill TridentX 2x8GB DDR3 2400MHz CL10
  • SSD: Samsung EVO 850 250G
  • Power Supply: OCZ ZX-Series 850W SLI
  • Display: Yamakasi Catleap Q270 LED
  • Operating System: Windows 8.1 PRO
  • Graphics Cards:
    • HIS Radeon R9 390X IceQ X² OC (Catalyst 15.15)
    • HIS Radeon R9 290X iPower IceQ X² Turbo (Catalyst 15.5)
    • HIS Radeon R9 280X iPower IceQ X² Turbo (Catalyst 15.5)
    • HIS Radeon R9 285 IceQ X² OC (Catalyst 15.5)
    • HIS Radeon R9 280 IceQ X² OC (Catalyst 15.5)
    • HIS Radeon R9 390X/290X CrossFire (Catalyst 15.7)
    • MSI GeForce GTX 980 GAMING 4G (GeForce 353.38)
    • EVGA GeForce GTX 760 Superclocked ACX (GeForce 353.38)
    • Palit GeForce GTX 770 JetStream (GeForce 353.38)
    • Gigabyte GeForce GTX 780 Ti OC (GeForce 353.38)

Resolutions explained:
In this test we are using 1440p monitor. Some benchmarks/games allow 1440p+ rendering, which we also tested.

  • 720p – 1280×720 – HD,
  • 1080p – 1920×1080 – FHD,
  • 2160p – 3840×2160 – 4K UHD,
  • 2880p – 5120×2880 –  5K UHD

Synthetic benchmarks:

  • 3DMark11 Performance (720p)
  • 3DMark11 Extreme (1080p)
  • 3DMark Fire Strike (1080p)
  • 3DMark Fire Strike Extreme (1440p)
  • 3DMark Fire Strike Ultra (2160p)
  • Unigine Valley (1080p)
  • Unigine Valley (1440p)
  • Catzilla (1080p)
  • Catzilla (1440p)
  • CompuBench (Face Detection)
  • CompuBench (Optical Flow)

Gaming performance:

  • Middle-earth: Shadow of Mordor (1440p)
  • Middle-earth: Shadow of Mordor (2160p)
  • Middle-earth: Shadow of Mordor (2880p)
  • GRID: Autosport (Ultra, 4xAA – 1440p)
  • Company of Heroes 2 (Maximum, AA Max – 1440p)
  • Metro Last Light (Maximum, PhysX OFF – 1440p)
  • Batman: Arkham Origins (Maximum, PhysX OFF – 1440p)
  • Tomb Raider (Ultra, TressFX OFF – 1440p)
  • Hitman Absolution (Ultra, 8x MSAA – 1440p)
  • THIEF (Very High, 16x Aniso – 1440p)
  • Sniper Elite 3 (Ultra – 1440p)

Testing methodology:

Technologies designed by either NVIDIA or AMD were disabled during our tests, that includes PhysX and TressFX. We did not use Mantle, because this API is no longer developed in its original shape (Mantle will soon be replaced by DirectX12).

The final results are averaged from three tests, which were always initiated by a cold run.




by WhyCry