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NVIDIA DLSS 3: AI-Powered Performance Multiplier Boosts Frame Rates By Up To 4X
NVIDIA DLSS revolutionized graphics by using AI super resolution and Tensor Cores on GeForce RTX GPUs to boost frame rates while delivering crisp, high quality images that rival native resolution. Since the release of DLSS, 216 games and apps have incorporated the technology, providing faster frame rates and the performance headroom to make real-time videogame ray tracing a reality.
Today, we are excited to announce NVIDIA DLSS 3, the next revolution in neural graphics. Combining DLSS Super Resolution, all-new DLSS Frame Generation, and NVIDIA Reflex, running on the new hardware capabilities of GeForce RTX 40 Series GPUs, DLSS 3 multiplies performance by up to 4X over brute-force rendering. DLSS 3 is already being rapidly adopted by the ecosystem, with over 35 games and applications integrating the technology, the first of which launch in October.
The Evolution of NVIDIA DLSS
When we first introduced NVIDIA DLSS, we set out to redefine real-time rendering through AI-based super resolution – rendering fewer pixels and then using AI to construct sharp, higher resolution images. Less than two years later, we introduced the world to NVIDIA DLSS 2, which further improved image quality and performance with a generalized neural network that could adapt to all games and scenes without specific training. DLSS 2 is now widely adopted in 216 games and apps, along with support in Unity and Unreal Engine. DLSS 2 continues to improve through ongoing training on NVIDIA’s AI supercomputer, with 4 major updates released to date, which have brought further enhancements to image quality.
Introducing NVIDIA DLSS 3 – A Revolution in Neural Graphics
DLSS 3 is a revolutionary breakthrough in AI-powered graphics that massively boosts performance, while maintaining great image quality and responsiveness. Building upon DLSS Super Resolution, DLSS 3 adds Optical Multi Frame Generation to generate entirely new frames, and integrates NVIDIA Reflex low latency technology for optimal responsiveness. DLSS 3 is powered by the new fourth-generation Tensor Cores and Optical Flow Accelerator of the NVIDIA Ada Lovelace architecture, which powers GeForce RTX 40 Series graphics cards.
The DLSS Frame Generation convolutional autoencoder takes 4 inputs – current and prior game frames, an optical flow field generated by Ada’s Optical Flow Accelerator, and game engine data such as motion vectors and depth.
Ada’s Optical Flow Accelerator analyzes two sequential in-game frames and calculates an optical flow field. The optical flow field captures the direction and speed at which pixels are moving from frame 1 to frame 2. The Optical Flow Accelerator is able to capture pixel-level information such as particles, reflections, shadows, and lighting, which are not included in game engine motion vector calculations. In the motorcycle example below, the motion flow of the motorcyclist accurately represents that the shadow stays in roughly the same place on the screen with respect to their bike.
Whereas the Optical Flow Accelerator accurately tracks pixel level effects such as reflections, DLSS 3 also uses game engine motion vectors to precisely track the movement of geometry in the scene. In the example below, game motion vectors accurately track the movement of the road moving past the motorcyclist, but not their shadow. Generating frames using engine motion vectors alone would result in visual anomalies like stuttering on the shadow.
For each pixel, the DLSS Frame Generation AI network decides how to use information from the game motion vectors, the optical flow field, and the sequential game frames to create intermediate frames. By using both engine motion vectors and optical flow to track motion, the DLSS Frame Generation network is able to accurately reconstruct both geometry and effects, as seen in the picture below.
DLSS3 games
- A Plague Tale: Requiem
- Atomic Heart
- Black Myth: Wukong
- Bright Memory: Infinite
- Chernobylite
- Conqueror’s Blade
- Cyberpunk 2077
- Dakar Rally
- Deliver Us Mars
- Destroy All Humans! 2 – Reprobed
- Dying Light 2 Stay Human
- F1Ⓡ 22
- F.I.S.T.: Forged In Shadow Torch
- Frostbite Engine
- HITMAN 3
- Hogwarts Legacy
- ICARUS
- Jurassic World Evolution 2
- Justice
- Loopmancer
- Marauders
- Microsoft Flight Simulator
- Midnight Ghost Hunt
- Mount & Blade II: Bannerlord
- Naraka: Bladepoint
- NVIDIA Omniverse
- NVIDIA Racer RTX
- PERISH
- Portal with RTX
- Ripout
- S.T.A.L.K.E.R. 2: Heart of Chornobyl
- Scathe
- Sword and Fairy 7
- SYNCED
- The Lord of the Rings: Gollum
- The Witcher 3: Wild Hunt
- THRONE AND LIBERTY
- Tower of Fantasy
- Unity
- Unreal Engine 4 & 5
- Warhammer 40,000: Darktide
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