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NVIDIA DLSS SDK Now Available for All Developers with Linux Support, Unreal Engine 5 Plugin and New Customizable Options
Today, NVIDIA has made Deep Learning Super Sampling (DLSS) easier and more flexible than ever for developers to access and integrate in their games. The latest DLSS SDK update (version 2.2.1) enables new user customizable options, delivers Linux support and streamlines access.
NVIDIA DLSS technology has already been adopted and implemented in over 60 games, including the biggest gaming franchises such as Cyberpunk, Call of Duty, DOOM, Fortnite, LEGO, Minecraft, Rainbow Six, and Red Dead Redemption, with support coming soon for Battlefield 2042. DLSS uses the power of RTX Tensor Cores to boost game frame rates through an advanced deep learning temporal super resolution algorithm.
New User & Developer Customizable Options
This DLSS update offers new options to developers during the integration process. A new sharpening slider allows users to make an image sharper or softer based on their own personal preferences. DLSS Auto Mode enables optimal image quality for a particular resolution. For resolutions at or under 1440P, DLSS Auto is set to Quality, 4K set to Performance, and 8K set to Ultra Performance. Lastly, an auto-exposure option offers an automatic way to calculate exposure values for developers. This option can potentially improve the image quality of low-contrast scenes.
Linux Support Available Now
Last month, NVIDIA added DLSS support for Vulkan API games on Proton, enabling Linux gamers to boost frame rates on Proton-supported titles such as DOOM Eternal, No Man’s Sky, and Wolfenstein: Youngblood. Today, the NVIDIA DLSS SDK is adding support for games running natively on Linux with x86. We are also announcing DLSS support for ARM-based platforms.
Easier Access for Developers
Accessing the DLSS SDK is now easier than ever — no application required! Simply download the DLSS SDK 2.2.1 directly from the NVIDIA Developer website, access the Unreal Engine 5 and 4.26 plugin from the marketplace, or utilize DLSS natively in Unity 2021.2 beta.
by Ike Nnoli, NVIDIA
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