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THE NEXT ERA OF COUNTER-STRIKE BEGINS THIS SUMMER
Counter-Strike 2 is the largest technical leap forward in Counter-Strike’s history, ensuring new features and updates for years to come. All of the game’s new features will be revealed when it officially launches this summer, but the road to Counter-Strike 2 begins today as a Limited Test for select CS:GO players. During this testing period, we’ll be evaluating a subset of features to shake out any issues before the worldwide release.
Counter-Strike 2 arrives this summer as a free upgrade to CS:GO. So build your loadout, hone your skills, and prepare yourself for what’s next! Read on to learn more about some of the features of the Counter-Strike 2 Limited Test.
CLEANER, BRIGHTER, BETTER
Maps in Counter-Strike 2 are receiving upgrades and overhauls which leverage all of the new Source 2 tools and rendering features. From upgrades to overhauls, maps are cleaner, brighter, better. The overhauled maps have been fully rebuilt from the ground up, leveraging all of the new Source 2 tools and rendering features.
Smoke Grenades are now dynamic volumetric objects that interact with the environment, and react to lighting, gunfire, and explosions.
Smoke now has the ability to interact with other gameplay events, creating new opportunities. Bullets and HE grenades can push smoke to briefly clear sightlines or expand occlusion. Now the smoke will seep out of opened doorways and broken windows, go down and up stairs, as well as expand in long corridors and combine with other smokes. In Counter-Strike 2 smoke particles work with the unified lighting system allowing for more realistic light and color.
WHAT YOU SEE IS WHAT YOU GET
Tick rate no longer matters for moving, shooting, or throwing.
Sub-tick updates are the heart of Counter-Strike 2. Previously, the server only evaluated the world in discrete time intervals (called ticks). Thanks to Counter-Strike 2’s sub-tick update architecture, servers know the exact instant that motion starts, a shot is fired, or a ‘nade is thrown.
As a result, regardless of tick rate, your moving and shooting will be equally responsive and your grenades will always land the same way.
From UI to gameplay, all visual effects have been reimagined.
All of the visual effects have been updated in Counter-Strike 2. With Source 2 lighting and particle systems, there’s an all-new look and behavior for water, explosions, fire, smoke, muzzle flashes, bullet tracers, impact effects, and more.
In Counter-Strike 2 the most critical gameplay visuals have been redesigned with readability in mind. Bullet impacts can be easily viewed at a distance, and directional blood impacts (that fade over time) give you more information as you move through the world. Experience completely reauthored explosions, fire, C4 lighting, and more. Leveraging the Source 2 Engine and modern hardware, environmental effects in Counter-Strike 2 feature improved visual fidelity and greater consistency.
The UI in Counter-Strike 2 has gotten a complete overhaul, including fresh visual effects throughout the HUD. Not only do these improvements look nice, they also communicate important game state.
Reworked, Rebalanced, Reverbed – Counter-Strike 2 sounds have been reworked to better reflect the physical environment, be more distinct, and express more game state. They have also been rebalanced for a more comfortable listening experience.
SOURCE 2 TOOLS
The Source 2 tools and rendering features will be available for community map makers to make it easier to build, experiment and iterate. And stay tuned for the Source 2 Item Workshop, which will be available later on in the limited test.
THERE’S MORE TO COME
The Limited Test only evaluates a subset of Counter-Strike 2’s features, so that major issues can be resolved before the summer. But there’s much more to come. In just a few months we’ll reveal all of the details of Counter-Strike 2, and we can’t wait to share it with you.
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