NVIDIA makes it spatial upscaler open-source, will compete with AMD FSR
NVIDIA NIS is going open source.
Today’s announcements including DLSS 2.3 and ICAT are not the only news from NVIDIA. The company is also open-sourcing its Image Scaling technology, which has been present in the drivers for years. Today, however, the company is making them much easier to use.
The NIS will now work with all games and possibly all GPUs on the market. This is obviously a direct response to AMD FidelityFX Super Resolution which is now broadly available thanks to the technology being open to all developers and relatively easy to implement.
NVIDIA confirms that NIS will be available through either GeForce Experience or Control Panel. The former will also allow per-game sharpening tuning through the overlay.
The latest Game Ready Driver releasing on November 16th provides an update to our existing NVIDIA Image Scaling feature that boosts performance on ALL games and GeForce GPUs through a best-in-class spatial scaling and sharpening algorithm. NVIDIA Image Scaling is accessible both from the NVIDIA Control Panel and GeForce Experience, and includes a per-game sharpening setting tunable from NVIDIA’s in-game overlay.
NVIDIA is releasing the NVIDIA Image Scaling algorithm as an open source SDK that delivers best-in-class spatial scaling and sharpening and works cross-platform on all GPUs. The SDK will be publicly available on GitHub on November 16th for all developers to integrate into their games.
NVIDIA shared slides comparing performance between Native, FSR, NIS, and DLSS. In Necromunda Hired Gun it looks like this:
NVIDIA Image Scaling will launch today with the latest GeForce Game Ready drivers. NVIDIA promises to publish the code for NIS today on Github.