NVIDIA releases DLSS SDK 3.1.13
The latest programming guide for NVIDIA DLSS has been released.
NVIDIA has recently been spotted preparing a new “G” preset for the upcoming DLSS update for the Unreal Engine plugin. This preset has now been added to the 3.1.13 SDK which was released just hours ago. This SDK update adds the said profile, but according to the guide, it will remain unused for now.
More importantly, the latest DLSS update will add DLAA (Deep Learning Anti-Aliasing) as a Performance Quality mode for developers. The DLAA is a DLSS profile without the upscaling part. This profile can improve the image quality for older gamers that already run at a high framerate.
DLSS SDK 3.1.0 vs. 3.1.13 PerfQuality modes
- Ultra-Performance Mode
- Performance Mode
- Balanced Mode
- Quality Mode
- DLAA (Deep Learning Anti-Aliasing) Mode
By introducing DLAA alongside existing profiles (Quality, Balanced, Performance, Ultra Performance) game developers can now offer DLAA as an option for 1:1 resolution scaling.
The built-in presets which are used to fine-tune the DLSS variables, will now give a new option called “G”. It appears that this profile will remain unused for now and NVIDIA did not explain why it was introduced with this SDK.
The latest SDK also implements bug fixed and improvements, but NVIDIA is not providing any details of what has changed or whether any particular upscaling model was affected.
Source: NVIDIA (Github) via Reddit