Lords of the Fallen also with FSR3
“Lords of the Fallen,” the upcoming title from CI Games powered by Unreal Engine 5, has officially announced its support for NVIDIA DLSS3, as revealed by the GPU manufacturer yesterday. Additionally, early coverage from influencers was made available yesterday, offering a sneak peek at the game just two days before its official launch.
These early previews included a look at the in-game settings, confirming that “Lords of the Fallen” will make its debut with FSR3 technology. Currently, there’s only one other game in existence that supports both DLSS3 and FSR3, and that’s “Immortals of Aveum.” Consequently, “Lords of the Fallen” will become the second game to feature this dual technology integration.
Developers have little reason to exclude support for the latest upscaling technology, unless they have certain partnerships in place or lack the time for optimization. The inclusion of these cutting-edge technologies offers gamers the choice between native rendering and enhanced performance, ensuring their hardware needs are met.
Lords of Fallen Settings, Source: Lirik
“Lords of the Fallen” serves as a spiritual successor to the 2014 game of the same name, although it’s not a direct sequel. This new installment is under the development of Hexworks, a studio established by CI Games in 2020. The game’s development journey has been marked by numerous alterations and delays since its initial announcement back in 2014. After these developments, the game is finally scheduled to be available to players on October 13th.
Lords of Fallen, Source: CI Games
Source: Lirik (8 minute mark), Wccftech