Intel’s discrete Xe HPG gaming GPU has been tested with 3DMark Mesh Shader Test

Published: Feb 10th 2021, 07:58 GMT   Comments

First public test of Intel Xe HPG gaming GPU

Intel’s Raja Koduri confirms that Xe HPG has gone through a new 3DMark Mesh Shader Feature Test. 

Intel now actively testing its upcoming gaming oriented discrete GPU based on Xe HPG architecture. The manufacturer has announced It will launch a fourth Xe subseries which will take advantage of the key features from each of the other Xe series. Intel claims that the HPG GPU will feature Compute Efficiency known from Xe-HPC (Ponte Vecchio), Scalability from Xe-HP (Arctic Sound), and Graphics Efficiency from Xe-LP (DG1). All this combined should bring Intel back into the desktop discrete GPU market with a bang.

Intel DG2 is likely the first GPU based on HPG architecture. This processor is rumored to offer up to 512 Execution Units, which should equal 4096 shaders (Shading Units). Intel also confirmed that HPG architecture will use GDDR6 memory. It is rumored that the card should launch for both mobile and desktop markets. The latter would be Intel’s first desktop discrete graphics cards since Intel 740.

The Mesh Shading technology has been already used by NVIDIA Turing architecture. The manufacturer has demoed Mesh Shading during architecture reveal back in 2018 (video by HardwareLuxx):

[Hardwareluxx] NVIDIA Turing-Architektur: Mesh Shading (6,285 views)

Intel has not disclosed yet when Xe-HPG GPUs will become available. It is commonly believed though that the first processors based on this sub-architecture will launch later this year, as it was already leaked that some notebook brands are planning to pair upcoming 11th Gen Core Tiger Lake-H processors with DG2 GPU.

Intel Xe-HPG, Source: Intel

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