Intel XeSS now available in Unreal Engine projects through a plugin
Intel’s Xe Super Sampling (XeSS) upscaling technology is now out for grabs to UE game devs.
While XeSS is now being added to many games, the company is also making it easier for independent developers to implement the technology into their projects, such as games, simulators, and 3D visualization apps.
Intel has just released its XeSS plugins for Unreal Engine 4.0, 4.26 and 5.0. The source code comes with a plugin package for either of the three versions of the Unreal Engine. In the plugin documents Intel confirms that XeSS only works with DirectX 12 renderer, but this really shouldn’t surprise anyone. Furthermore, XeSS does not work in stereo VR and split screen modes.
Unfortunately, Intel XeSS itself is still not available as open-source code, only as precompiled binaries. Game developers who wish to implement temporal upscaling technology easily can still choose AMD FSR 2.0 instead which is also available through as UE plugin. AMD’s upscaling tech has been available as open-source code since June last year.
Source: Intel XeSS Github via TechPowerUP