Endgame, Intel’s network compute platform reaches its end?
Efforts on Intel GPU computer service are currently on hold.
The concept of Project Endgame was introduced during the Investors Meeting 2022 by Raja Koduri, who was then Intel’s Senior VP and GM of Intel Graphics group. The project aimed to provide users with access to a GPU-accelerated compute platform either through a local network or the cloud. The primary goal was to offer low-latency and continuous access to Intel Arc GPUs from any location, catering to clients, edge devices, and the cloud.
At Vision 2022 in May, Koduri showcased the first demo of Endgame using a low-power laptop running Epic Games’ Matrix Awakens demo. However, the laptop was unable to run the game at the desired framerate. To overcome this limitation, Koduri employed a ‘continuous compute’ option, which connected the laptop to an Arc-based system which was close by, leveraging its GPU power without altering any settings in the game demo.
Koduri presenting a live demo of Project Endgame at Vision 2022, Source: Intel
Unfortunately, it appears that the project is currently on hold, as there have been no updates for over a year. Intel has confirmed on Twitter that there is no new information to share at this time. Although Intel mentioned that Endgame would enter beta testing in late 2022, no public announcement of any beta program has been made thus far.
Our Project Endgame efforts are on hold. We don’t have any updates to share at this time.
— Intel Graphics (@IntelGraphics) July 19, 2023
While Intel never fully disclosed the inner workings of Endgame, it was assumed that the service would work with any GPU compute-dependent software, such as video encoding, generative AI, or 3D graphics. Unlike services like GeForce NOW, which creates virtual instances of cloud-based Windows, Endgame was designed to seamlessly add more compute power from the network with just one click.
It’s worth noting that Project Endgame is not the same as GeForce NOW, but it could function in a similar manner. If Intel were to complete this project, it could be an intriguing alternative to existing cloud gaming services. Additionally, it might resolve licensing issues that affect GeForce NOW, as Intel stated that it wouldn’t require any special accounts to function.
Source: Intel