Intel Arc gaming graphics cards to offer overclocking through official drivers at launch

Published: Aug 24th 2021, 15:13 GMT   Comments

Intel Arc Graphics cards with overclocking support at launch

Intel’s Vice President and General Manager of Client Graphics, Roger Chandler, hints that the manufacturer intends to offer overclocking capability through the official driver.

According to the blog post on Medium, Intel is now planning to offer a built-in overclocking tool through the official driver user interface. Intel will therefore be expected to offer similar functionality to AMD’s Radeon Software tools, which allows users to modify clocks, power settings, and even fine-tune fan curves. At this moment it is unclear how far will Intel’s official overclocking support go.

Alongside overclocking support, Intel drivers will have built-in hardware for video encoding allowing direct capture and streaming from within the software itself.

Many gamers are also creators, so we’re developing robust capture capabilities that leverage our powerful encoding hardware. These include a virtual camera with AI assist and recorded game highlights that save your best moments. We’re even integrating overclocking controls into the driver UI to give enthusiasts the tools they need to push the hardware to the limit.

— Roger Chandler, Intel’s VP and GM of Client Products

Furthermore, Roger Chandler reaffirms Intel’s dedication to fully support the latest DirectX 12 Ultimate API, meaning that gamers should expected hardware acceleration for ray tracing through DXR as well as support for Variable Rate Shading and Mesh Shading. Ray Tracing will also be supported for Vulkan API.

While Xᵉ cores provide compute capacity, render slices combine them with the fixed function rendering units required to produce 3D graphics. Each render slice pairs four Xᵉ cores with four ray tracing units that fully support DirectX Raytracing and Vulkan Ray Tracing standards. Render slices also add samplers, pixel backends, and geometry and rasterization pipelines that are all designed for DirectX 12 Ultimate.

[…]

For the past three years, we’ve also been working closely with Microsoft to co-engineer DirectX 12 Ultimate. In addition to supporting ray tracing effects via DXR, Intel ARC graphics products will be capable of boosting performance with variable rate shading tier 2 and unlocking greater geometry details with mesh shading.

— Roger Chandler, Intel’s VP and GM of Client Products

Intel confirms its Arc graphics cards codenamed Alchemist, featuring the DG2 family of GPUs will launch for consumers in the first quarter of next year. What Intel has not yet confirmed is whether this means desktop and mobile launch at the same time.

Source: Intel (Medium) via Wccftech




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