Doom Eternal gets a free upgrade with raytracing and NVIDIA DLSS boost

Published: 29th Jun 2021, 14:36 GMT   Comments

Doom Eternal gets Ray Tracing and DLSS

As promised, today Bethesda releases its free upgrade for Doom Eternal. This update is now available for PCs and gaming consoles. 

PC gaming rigs equipped with GeForce RTX graphics cards will not only see ray tracing accelerated by Turing or Ampere architecture but also better performance thanks to DLSS enablement.

This new RTX upgrade, available now, gives GeForce gamers a DOOM Eternal experience that is second to none, with blazing fast frame rates courtesy of NVIDIA DLSS, and gorgeous ray traced reflections that enhance the DOOM Slayer’s campaign. Visual effects and their lighting reflects, enemies and scenery are accurately reflected, and players experience a superior level of image quality that further improves DOOM Eternal’s award-winning gameplay, while engrossing them with the increased dynamism delivered by ray tracing.


NVIDIA provided some side-by-side comparisons with ray tracing:

Doom Eternal now also supports DLSS, NVIDIA AI-based super-resolution technology. All GeForce RTX graphics cards equipped with Tensor cores see a substantial improvement in performance, especially at 4K resolution. The game is now actually fully playable with ray tracing and max settings on a mid-range GeForce RTX 2060 graphics card with DLSS set to performance mode.

NVIDIA also shared 1440p and 1080p DLSS boost results, but those are in Quality Mode, hence the gains are smaller:

NVIDIA also reminds everyone about their raffle, where there is a chance to buy GeForce RTX 3080 Ti graphics card and Doom Eternal bundle. Most gamers would probably prefer to just see the graphics card available at MSRP, where no such bundles would actually be required.

The latest gaming consoles are also getting an upgrade. XBOX Series X will support up to 120 FPS in 1800p mode and 60 FPS in the same resolution with ray tracing enabled. The Xbox Series S will be playable at 1080p in 120FPS but without raytracing:

Source: NVIDIA

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