Back 4 Blood with DLSS
NVIDIA announced it will enable its Deep Learning Super Sampling technology in a highly anticipated zombie game from Turtle Rock Studios.
Ever since AMD announced FidelityFX Super Resolution, NVIDIA has begun an aggressive DLSS marketing campaign to steal the spotlight from its (now) open-source competitor. In the last few weeks, NVIDIA released a plugin for Unreal Engine 4 and Unreal Engine 5, greatly simplifying the integration of their technology in this widely used game engine.
NVIDIA also announced that DLSS SDK is now widely available to developers, and also comes with Linux support. More recently NVIDIA demonstrated GeForce RTX 3060 with ray tracing and DLSS enabled running on Mediatek SoC (ARM architecture). One thing is sure, in all these instances, NVIDIA has made sure that DLSS stays in the headlines.
The latest NVIDIA announcement certainly shouldn’t be omitted either. NVIDIA and Turtle Rock Studios have announced that their upcoming co-op zombie FPS will support DLSS. The game called Back 4 Blood is considered an unofficial third installment in the Left 4 Dead series, a very popular coop zombie shooter that was available on PCs and game consoles.
Although the game launches in October, there will be two betas available in August. What is important to note is that NVIDIA does not confirm whether DLSS will be enabled in betas as well.
Ahead of the game’s release, you can participate in the Back 4 Blood Open Beta. Beginning August 5th, those who pre-order will be guaranteed Early Access to the Open Beta, which concludes August 9th, and a limited number of people who register on the Back 4 Blood website will also be invited to participate. If you miss out, however, don’t despair – the Open Beta will continue August 12th to 16th, and will be available to everyone.
And when Back 4 Blood launches on October 12th, 2021, PC players with GeForce RTX graphics cards can activate NVIDIA DLSS to benefit from the technology’s trademark performance boosts.