Arcadegeddon becomes the first PlayStation 5 game to implement AMD FSR

Published: 19th Jul 2021, 07:23 GMT   Comments

Arcadegeddon PC and PS5 get FSR

The fact that Arcamaggedon gets AMD FidelityFX Super Resolution support is not a surprise, as AMD officially announced this game joining the list of supported titles, but the fact that a PlayStation build of the same game also does certainly is an important development. 

In the recent patch notes, Arcamageddon developers have revealed that not only the PC version but also the PlayStation 5 build is getting AMD FSR support. This marks the moment when the first console game gets AMD super resolution technology, even before Xbox games do.

Unlike PlayStation, Sony never announced that AMD FSR is being implemented into their SDK. Microsoft, on the other hand, has publicly confirmed that their XBOX Game Development Kit now includes AMD FSR libraries, enabling much faster implementation for game developers.

In addition to FSR, the PlayStation 5 version has TAAU enabled by default, this is Temporal Anti-Aliasing Upsample which is part of the Unreal Engine. TAAU offers a better converge of sharper images but requires more processing power at higher resolutions. By combining both technologies Arcamageddon developers have found a way to increase both the quality of the image and performance.

Patch Notes 0.1.3

Added AMD FSR 1.0

PS5 – Enabled AMD FSR 1.0 + TAAU Hybrid Upscaling by default
PC – Added upscaling options including AMD FSR 1.0 and TAAU

Balance Changes

Increased the Inflation time with the Pixel Popper on the Heavy Trooper
Adjusted the aggro and enemy target evaluation times on the Heavy Trooper to prevent them from trying to change targets too frequently

Bug Fixes

[PC] Added a Max Framerate Options to the Video Settings
[PS5] Fixed an issue where PS+ was required for solo runs
Optimized texture streaming pool
Fixed an issue with the tutorial challenge “Get into the Game” not being completed if done while in a party
For those in a broken state, initiate a run either solo or in a party and it should complete automatically when you get back to Gilly’s
Fixed an issue with the HUD requesting to Apply Changes in Settings when no changes have been made
Fixed an issue with Simulation Scores not being promoted to the appropriate Leaderboard when someone has left the run prior to the remaining team finishing the run
Fixed an issue where the HUD would not appear when loading into a Boss Fight
Fixed a general HUD data crash
Fixed a crash related to stuns from Shock Weapons and Electro Balls in Nerve Center
Fixed a crash related to burning and freeze status effects
Fixed a crash related to players taking damage
Fixed a crash related to weapon data replication
Fixed a null targeting crash

Source: Arcamageddon




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