AMD to discuss ‘next-generation image upscaling’ at GDC 2022

Published: Mar 10th 2022, 15:25 GMT   Comments

AMD presenting its latest research results for image upscaling for games

At Game Developer Conference 2022, AMD will be hosting a series of sponsored sessions covering various topic of graphics in games. 

During one of the sessions titled “Next-Generation Image Upscaling for Games” will present AMD’s latest research results in image upscaling technology and explain how this improves gaming experience. It should be noted though, that nowhere does AMD mention FSR or machine learning.

Update: as it turns out, AMD Is indeed showcasing FSR 2.0 at GDC 2022.

Those expecting demos or even teasers of the FSR 2.0 (FidelityFX Super Resolution) should probably lower their expectations. While AMD did mention that FSR will evolve and at some point we should expect a new version, we are now half-a-year away from AMD RDNA3 launch. This architecture should have dedicated GPU units for more sophisticated image upscaling acceleration.

AMD FSR 1.0 launch was rather successful and has seen implementation in a large number of games, mainly because AMD open-sourced the code for all game developers to use. However, AMD now feels pressure not only from NVIDIA whose AI-based DLSS 2.0 is still better at lower resolutions, but also from Intel who are to launch its XeSS upscaling later this year.

AMD Next-Generation Image Upscaling for Games, Source: GDC

Furthermore, AMD is yet to launch its Radeon Super Resolution technology, basically FSR but for all games on a driver-level. Despite January announcement, AMD has not yet confirmed when RSR will become available.

AMD GDC 2022 Sponsored Sessions
A Guided Tour of Blackreef: Rendering Technologies in DeathloopLou Kramer (AMD), Gilles Marion (Arkane Lyon)March 23rd
9:00am-10:00am PST
Next-Generation Image Upscaling for GamesThomas Arcila (AMD), Colin Riley (AMD)March 23rd
10:30am-11:30am PST
Performant Reflective Beauty: Hybrid Raytracing with Far Cry 6Stephanie Brenham (Ubisoft), Ihor Szlachtycz (AMD)March 23rd
12:30pm-1:30pm PST
Ray Tracing Performance Revealed. How to optimize your game with the Radeon™ Developer Tool SuiteChris Hesik (AMD), Can Alper (AMD)March 23rd
2:00pm-3:00pm PST
AMD Ryzen™ Processor Software OptimizationKen Mitchell (AMD)March 23rd
3:30pm-4:30pm PST
Breaking Down the World of Athia: The Technologies of ForspokenAurelien Serandour (AMD), Teppei Ono (Luminous Productions)March 23rd
5:00pm-6:00pm PST

Source: GDC 2022, GPUOpen

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