Microsoft enthusiastic about AMD FSR technology
In a short statement to IGN, Microsoft confirmed it sees the potential of AMD FidelityFX Super Resolution.
The company’s spokesperson has not confirmed whether XBOX Series X|S would ultimately support the technology, but considering it is based on AMD RDNA2 architecture, that shouldn’t be a complicated task.
“At Xbox, we’re excited by the potential of AMD’s FidelityFX Super Resolution technology as another great method for developers to increase framerates and resolution. We will have more to share on this soon,”
— Microsoft spokesperson to IGN.
Microsoft has already implemented AMD FidelityFX visual enhacing technologies into its development kits. This means that game developers have easier access to AMD FX and their implementation is now much simpler. The Super Resolution feature which was announced just last week at Computex will be joining the FidelityFX toolkit, which means that it should also be available to said game developers at launch.
AMD has confirmed it will have more to share on FSR on June 22nd, but at this moment it is unclear if the company will have a separate press event, a livestream or it will simply distribute the slides with all the details. We are yet to learn what is the day-1 list of games supporting the technology. For now, we only know that Godfall will support it, which was presented at Computex with Radeon RX 6800XT and GeForce GTX 1060 graphics card, both being FSR capable GPU.
Microsoft’s statement does give everyone hope that FSR will indeed become an open standard that will be widely used by game developers. It is worth noting that even Intel’s Raja Koduri expressed interest in FSR, which could be adopted by Xe-HPG based DG2 family of GPUs, should it be proven to be a worthy alternative to NVIDIA DLSS. That would be a huge win for AMD.