AMD FSR FP32 fallback tested with Radeon RX 6800 XT
When AMD made its FidelityFX Super Resolution technology open source, the GPU manufacturer disclosed that the upscaling technology supports a fallback for older GPUs.
If the GPU does not support half-precision (FP16) compute acceleration, AMD offers a fallback to single-precision (FP32) computations. This can be, for instance, set by manipulating the flags in the AMS FSR samples’ source code.
Older GPUs such as NVIDIA Pascal/Maxwell as well as AMD’s own Polaris series are all using the fallback to FP32 precision. This does not mean that newer GPUs such as Radeon RX 6800XT cannot be tested with the fallback. In fact, this is exactly what CapFrameX has done to see what is the actual advantage of using the native half-precision coding instead of single-precision.
AMD FSR FP16 vs FP32 Fallback, Source: CapFrameX
It was concluded that the Navi 21 powered graphics card sees 7% higher performance when using FSR 1.0 in FP16 mode. To force FP32 fallback, CapFrameX edited the source code, which AMD has published on the GPU Open website.
AMD FSR FP16 vs FP32 Fallback, Source: CapFrameX
CapFrameX used a “SciFiHelment” sample running at 4K in FSR Ultra Quality.
AMD FSR FP16 vs FP32 Fallback, Source: CapFrameX
AMD FSR 1.0 offers a fallback for Polaris GPUs. AMD introduced packed math with Vega series, which are available on RDNA1&2 GPUs as well.
Source:
FSR code example FP16 support standard vs forced off on underclocked RX 6800 XT to ensure GPU limitation.
SciFiHelmet, 4K, FSR Ultra Quality, exclusive fullscreen
FP16 support standard (enabled) -> ~7% more performance❗️ pic.twitter.com/MXErep3Zcn
— CapFrameX (@CapFrameX) July 24, 2021