AMD FidelityFX Super Resolution 2.0 has 4 quality modes, supports wide range of products and platforms
Today at Game Developer Conference 2022 AMD is presenting its FidelityFX Super Resolution 2.0 technology. The video from the GDC session will be available tomorrow, however, AMD already updated its dedicated website with some new interesting details.
The company confirms that FSR 2.0 will be more demanding for graphics cards, just as any other advanced temporal-based solutions. This means that it will require more horsepower than spatial FSR 1.0 upscaling technique, but gamers should still benefit from higher framerate even on low performing or older GPUs, AMD claims.
AMD provided a chart with NVIDIA GPU support, it appears that even Pascal GTX 10 series will be supported, but more demanding quality modes will need GeForce RTX 20 or 30 series. Furthermore, AMD confirms FSR 2.0 will work on Xbox series consoles, but the company provides no ETA on availability for Xbox GDK.
The FSR 2.0 has four quality modes, featuring Quality, Balanced, Performance and Ultra-Performance:
The GPU performance will vary depending on the mode and GPU used:
Interestingly, AMD also mentions NVIDIA DLSS 2.0 in their post. According to the company, the integration for DLSS-enabled games will be the quickest, taking less than 3 days. Only games that have no decoupled display/render resolutions or motion vectors will require weeks of work to enabled FSR 2.0.
AMD is sharing samples of FSR in two scenes. Each PNG file is 20MB in size and 4K in resolution:
AMD FSR2 is to launch next quarter for all developers under open source license. AMD will then provide samples, APIs and plugins through its GPUOpen website.