First FSR2 review was on GeForce RTX 3060
TechPowerUP has the world’s first review of AMD FidelityFX Super Resolution 2.0.
We are just hours from official launch of FSR2, easily the most anticipated AMD software release this year. The company promised a new super-resolution technology that does not rely on AI algorithm and therefore does not require any special acceleration like NVIDIA DLSS with Tensor Cores. Is this the beginning of a revolution, or is this the start where game developers begin to cherry pick which technology they want in their game? That’s a question for tomorrow.
Unlike FSR1, which was a spatial upscaler, FSR2 is a temporal upscaling technique which is more complicated to implement as it requires a game developer’s attention. However, AMD claims that for games that already support competing technology – NVIDIA DLSS – the implementation time for FSR2 is just days, because the hard work was already done (such as the integration of motion vectors).
AMD FSR2 will be an open source alternative to DLSS and will also work on GeForce hardware. In fact, the review from TPU is based on GeForce RTX 3060 graphics card, not AMD, which is kind of interesting to note because this really is the first review of this technology. However, this decision was to ensure that the game Deathloop, which supports FSR2 and DLSS, shows comparable performance metrics. After all, FSR2 is not an image quality improving technology, but a performance boosting tech that relies on upscaled images which were rendered at lower resolution.
The reviewer claims that FSR2 is “looks amazing, just as good as DLSS 2.0”. With image quality sometimes being even better than DLSS, but all this applies to the Quality mode. Spotting differences here is possible, but they are minor and for some gamers the choice between FSR and DLSS may end up as a matter of personal preference.
The Performance mode is better for DLSS, reviewer claims, especially in texture rich scenes. AMD clearly still has some fine-tuning to do.
Arguably, the biggest problem with temporal upscaling is ghosting. Here it is noted that the ghosting is indeed present with FSR2, but it is far from what we have seen with DLSS2 at launch. In fact, visual artifacts in DLSS are slightly more distracting, TPU claims.
AMD FSR2 launches today as an update to Deathloop. The company recently announced 10 more games that will receive FSR2 support in the coming weeks. One thing is sure though, it’s time to get your pixel hunting scopes out. There is a new technology to analyze.