NVIDIA GeForce GTX 1080 Final Specifications and Launch Presentation

Published: 1 year ago

Today we have final specifications of GeForce GTX 1080.

NVIDIA GeForce GTX 1080

GeForce_GTX_1080_Front

NVIDIA GTX 1080 is the first graphics card from GeForce 1000, or as NVIDIA calls it 10 Series, based on 16nm FinFET architecture called Pascal. New card is clocked at 1607 MHz with boost clock up to 1733 MHz, however actual clock will vary depending on application.

NVIDIA GTX 1080 is equipped with one 8-pin power connectors and TDP is rated at 180W, and from what I heard, actual power consumption should not exceed this value in gaming.

NVIDIA GeForce GTX 1080 Specifications
May 15th 2016 GeForce GTX 1080 GeForce GTX 980 Ti GeForce GTX 980
Fabrication Node 16nm FinFET 28nm 28nm
Architecture Pascal Maxwell Maxwell
Die Size 314 mm2 601 mm2 398 mm2
GPU  GP104-400 GM200-310 GM204-400
Transistors 7.2 b 8.0 b 5.2 b
Transistors per mm2 ~22.9 m ~13.3 m ~13.1 m
Streaming Multiprocessors 20  22 16
CUDA Cores 2560 2816 2048
TMUs 160 176 128
ROPs 64 96 64
TFLOPs 8.2 TFLOPs 5.6 TFLOPs 4.6 TFLOPS
Memory Type 8GB GDDR5X 6GB GDDR5 4GB GDDR5
Base Clock 1607 MHz 1000 MHz 1127 MHz
Boost Clock  1733 MHz 1076 MHz 1216 MHz
Memory Clock 1250 MHz 1750 MHz 1750 MHz
Effective Memory Clock 10000 MHz 7000 MHz 7000 MHz
Memory Bus 256-bit 384-bit 256-bit
Memory Bandwidth 320 GB/s 337 GB/s 224 GB/s
TDP 180W 250W 165W 
Power Connectors 1x 8pin 1x 6pin + 1x 8pin 2x 6pin
MSRP $599
$699 FE
$649 $549

Pascal GP104 GPU

NVIDIA GeForce GTX 1080 has 160 TMUs and 64 ROPs. This was actually confirmed earlier by GPU-Z update, but today our knowledge is based on official GPU diagram, which looks like this:

NVIDIA GP104 Block Diagram

NVIDIA GP104 Block Diagram

As you can see Pascal GP104 is split into four blocks (Graphics Processing Clusters), each GPC has 5 Streaming Multiprocessors and each SM has two blocks of 64 CUDA cores, so this gives us total of 2560 CUDA Cores. As a side note, GP100 only has one block of 64 CUDAs per SM.

Interestingly the number of ROPs has not changed since GTX 980, which means GTX 980 Ti still has 32 ROPs more, and therefore GTX 1080 has 64 ROPs.

The die area of GP104 GPU is 314 mm2, which is right in-between GM204 and GM206. Despite smaller GPU we have 2 billion transistors more than GM204. Also the density of transistors increased by 10 million per mm2 to almost 23 million.

8GB GDDR5X Memory

NVIDIA GeForce GTX 1080 is the first commercial graphics card to utilize GDDR5X memory. This technology enables higher bandwidth on shorter interfaces, and since GP104 is equipped with eight 32-bit memory controllers (total of 256-bit), the maximum bandwidth should oscillate at around 320 GB/s. This value comes from very high memory frequency which is 1250 MHz (10 GHz effective).

NVIDIA GeForce GTX 1080 GDDR5X

Pascal Memory Compression

Pascal GP104 brings new memory compression technology. Fourth Generation Delta Color Compression is said to deliver 1.7 times of GTX 980 effective bandwidth. However without NVIDIA’s own tools this value is impossible to confirm and probably should be taken with a grain of salt.

NVIDIA GeForce GTX 1080 Pascal Bandwidth Reduction NVIDIA GeForce GTX 1080 Maxwell Memory Compression NVIDIA GeForce GTX 1080 Pascal Memory Compression (2)NVIDIA GeForce GTX 1080 Pascal Memory Compression

NVIDIA GeForce GTX 1080 Display Support

NVIDIA GeForce GTX 1080 NVIDIA GeForce GTX 980
Number of Active Heads 4 4
Number of Connectors 6 6
Maximum Resolution 7680 x 4320 @ 60 Hz
(requires 2 DP 1.3 connectors)
5120 x 3200 @ 60 Hz
(requires 2 DP 1.2)
Digital Protocols HDMI 2.0b with HDCP 2.2,
DP (DP 1.2 certified,
DP 1.3 Ready,
DP 1.4 Ready)
LVDS, TMDS/HDMI 2.0
DP 1.2

NVIDIA GeForce GTX 1080 Display Revolution

NVIDIA GeForce GTX 1080 Video Support

NVIDIA GeForce GTX 1080 NVIDIA GeForce GTX 980
H.264 Encode Yes (2x 4K @ 60 Hz) Yes
H.264 Decode Yes (2x 4K @ 120 Hz up 240 Mbps) Yes
HEVC Encode Yes (2x 4K @ 60 Hz) Yes
HEVC Decode Yes (2x 4K @ 120 Hz /
8K @ 30 Hz up 320 Mbps)
No
10-bit HEVC Encode Yes No
10-bit HEVC Decode Yes No
12-bit HEVC Decode Yes No
MPEG2 Decode Yes Yes
VP9 Decode Yes (2x 4K @ 120 Hz up 320 Mbps) No

NVIDIA Fast Sync

NVIDIA GeForce GTX 1080 also brings new technology called Fast Sync. We can’t give you any details right now, but judging from the graphs, this technology allows much faster frame rendering (30-40ms) compared to Vsync (90-110 ms). My understanding is that this technology is trying to bring better user experience in VR by replacing VSync.

VSYNC ON VSYNC OFF FAST SYNC
Flow Control Backpressure None None
Latency High Low Low
Tearing High Tearing None

NVIDIA Pascal High-Bandwidth SLI Bridge

GeForce 10 Series based on Pascal architecture also deliver new connection method for multi-GPU configurations. By utilizing both SLI fingers new bridge delivers higher throughput between GPUs. This technology will improve experience at higher resolutions. In fact NVIDIA even has its own recommendation table for those looking into GTX 1080 SLI:

19×10 25×14 @ 60 Hz 25×14 @ 120 Hz 4K 5K Surround
Standard Bridge X X
LED Bridge X X X X
HB Bridge X X X X X X

NVIDIA GeForce GTX 1080 SLI HB Bridge

GPU Boost 3.0

NVIDIA GeForce GTX 1080 GPU Boost 3

NVIDIA GeForce GTX 1080 Pascal Crafted for speed

NVIDIA GeForce GTX 1080 Performance

During official presentation Jen-Hsun Huang said that GTX 1080 is faster than GTX 980 SLI. This is true but only when Virtual Reality is considered. In real world gaming scenario performance is almost comparable (this will be confirmed by reviews), but it is definitely not faster, at least not in all games.

NVIDIA GeForce GTX 1080 Crafted for speed

 NVIDIA GeForce GTX 1080 HDR

NVIDIA GeForce GTX 1080 HDR

NVIDIA GeForce GTX 1080 GAMESTREAM HDR

NVIDIA GeForce GTX 1080 HDR GameStream

NVIDIA GeForce GTX 1080 Preemption in VR – Pascal

NVIDIA GeForce GTX 1080 Preemption in VR Pascal NVIDIA GeForce GTX 1080 Pascal Preemption NVIDIA GeForce GTX 1080 Preeemption in VR

NVIDIA GeForce GTX 1080 Simultaneous Multi-Projection

If you are confused what Simultaneous Multi-Projection really is, then this slide should give you a straight answer. Think of this as a technology that saves GPU from rendering pixels that would not even be displayed in the final picture. Geometry is applied before final image is fully rendered, as opposed to applying geometry after picture ends its route in rendering pipeline.

NVIDIA GeForce GTX 1080 Simultaneous Multi Projection (2) NVIDIA GeForce GTX 1080 Simultaneous Multi Projection

Asynchronous Computing

NVIDIA GeForce GTX 1080 Async Compute

NVIDIA GeForce GTX 1080 Pascal Dynamic Load Balancing


by WhyCry

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