NVIDIA Adaptive VSync Technology Review @ HardOCP

Published: Apr 17th 2012, 13:40 GMT

HARDOCP - NVIDIA Adaptive VSync - NVIDIA Adaptive VSync Technology Review
NVIDIA has developed a new technology called Adaptive VSync that is poised to improve the gameplay experience. We look at how this technology works, and see if we can graph the performance and compare it with traditional VSync methods. Check out how this technology is moving the “smoother” gameplay experience forward!

With the release of a next generation GPU or video card we expect that the new video card will deliver faster framerates, better acceleration of shader programs, and other techniques to enhance performance. As gamers we want next generation video cards to provide better performance so that game developers can incorporate better graphics and shader programs to make games look better. The new GeForce GTX 680, the first GPU based on NVIDIA’s Kepler architecture, has done exactly this.

We’ve looked at the GeForce GTX 680 in terms of performance and overclocking. The GeForce GTX 680 has proven to be a competitive video card at its $499 price point, delivering better performance than the previous GeForce GTX 580 did when it was launched at the same price point. NVIDIA did not stop with just relying on performance improvements to carry the GeForce GTX 680 and Kepler architecture forward. NVIDIA has three key bullet points in which the GeForce GTX 680 improves not only performance, but also the gameplay experience. To us, and to gamers everywhere, improving the gameplay experience delivered is just as important as improving raw performance.

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